﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace ShevaEngine.Core.Graphics.Lights
{
    /// <summary>
    /// Base light class.
    /// </summary>
    public abstract class BaseLight
    {
        /// <summary>World.</summary>
        public Matrix World;
        /// <summary>Diffuse color.</summary>
        public Color DiffuseColor;


        /// <summary>
        /// Constructor.
        /// </summary>
        public BaseLight()
        {
            this.World = Matrix.Identity;
            this.DiffuseColor = Color.White;
        }
    }
}
